![]() ![]() Yup idk what hes talking about with the units they are annoying as ♥♥♥♥ to use. Originally posted by a2sauce2:Are you really recommending a no turret all unit strategy to beginners? lol. I hope this helps you out! Please let me know if you have any questions. Ones that rely solely on electricity work best. If you can find room for Defense Weapons, go for it. Once everything has electricity and is working properly, you can join your troops and start mowing down the enemies. What this will do, if you have enough, is Mend the walls faster than your opponents can break through it. Start placing Menders right up against the wall. This makes the enemies go towards the wall you'll be using.ġ2. Two layers of Large Copper Wall on those, and one layer of Large Copper Wall on the narrow. Then put a thicker wall up on any other exit. Choose the most narrow one and put up a wall. IMPORTANT!! Make sure you know of ALL exit points for the enemy spawn. if your quick enough you will beat the wave.ġ1. At this point you might be facing the first wave. Next is making what I call a "God Wall." It doesn't do as much in PvP but it is very effective in early Sectors. Alright, now you have the base of this all up. ![]() You can just hit rally and fortify your base while you try to catch up.ġ0. This isn't 100% necessary but good if you mess this up. You can place up to two more of each Factory, but that's only useful for quicker respawns on your troops.ĩ. Do the same except for a Ground Factory making Daggers (not the exploding ones).Ĩ. Once your Air Factory is up connect your electricity and select your Alpha's on the Factory.ħ. You will have to hand feed Silicon to it, but that's not a big issue.Ħ. Preferably coal that is close to where you will be setting up everything.ĥ. Enough for three or four Combustion Generators. Pausing and figuring out your approach before you go into the first wave gives you more time to do just that. At the beginning of your next sector, pause immediately (spacebar). MAKE SURE you can bring the max amount of resources with you.ģ. Once you have the Mender unlocked farm up the resources to start doing the numbered sectors. Plus things are best taught when learned through trial and error.Ģ. This is crucial as nothing will make sense if you go into a custom sandbox game and try to do it. Literally figure stuff out until you unlock the Mender. It'll help you get a few things unlocked and you'll be on your own afterwards.ġ. With that being said, if you don't like taking the time out to learn everything before bumrushing everything (which would be a shame) then here are a few key tips to get through some of the early stages. Now, like any other game, you will learn it all eventually. Fill in the blanks so the command reads "set enabled of conveyor1 to result" You should see this.I know that some people who just bought the game might be a little overwhelmed by the sheer amount of stuff in the game. Use the same procedure as adding the the sensor. Type in "switch1" Now add a control command. Now rename the 3rd and final field marked "in". Scroll down to the bottom to find enabled. You will find it not to be a tech tree, but some properties like health, or power capacity. To properly read this block, click on the pencil next to click on the tech tree icon. Like for this situation, you could use a word such as "active", but result will do for now. The game defaults to assigning it to "result" A best practice is to name a variable after its function. If we deconstruct this command, the first part is the variable assigned. This may look like a ton of mumbo jumbo, but this is the key to logic. Now press "Add" Click on "Sensor" The gui will now look like this. Now click on the pencil icon below the processor. Set up a conveyor belt, a processor, and a switch. The primitive project is to turn a conveyor belt on and off with a switch. ![]()
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